Coding a Smooth Roblox Enemy AI Script State Machine
If you've ever tried to make an NPC chase a player, you know that a basic roblox enemy ai script state machine is pretty much the only way to keep your code from turning into a messy pile of unreadable spaghetti. We've all been there—starting with a simple "move to player" script and then realizing we need the enemy to patrol, hide, attack, and maybe even run away when its health is low. Before you know it, you have fifty nested if statements and a headache. ...